Skip to the place studies

A world with
a life of its own.

A street has a memory.
A room has a purpose.

Architecture, light, signage and the traces of everyday life give OnlyHands a world beyond the encounter. Look closely at the places, and the decisions held within them.

The city

The vertical city

Cinematic frame

8 place studies Street, room, institution, landscape

Read the plan ↓

World planning / Three readings

The city, in relation.

One plan brings venues, sectors and service routes into relation. These planning artifacts show how the world was being organized, giving its places a context beyond any single frame.

World planning study

The city / places in relation

An index of places

The world, at human scale.

8 places

01 / Street lifeAll places ↑

Commerce, repair and a skyline above

Main Street

At eye level, the city is built from brick, shutters, patched services and small commercial signs. Wet pavement catches the light while taller buildings recede into the haze. The neighborhood keeps its accumulated detail even as a different scale of architecture presses above it.

The city

Main Street

Environment development

Material & atmosphere

  • Worn brick
  • Patched wiring
  • Metal shutters
  • Wet pavement
  • Concentrated shop light

The spatial idea

The neighborhood stays close while the skyline holds another scale. The zone brief treats dense frontages, screens and reflective surfaces as ways of keeping a body visible within the street.

A collected source / Light & composition

An interior becomes a signal.

The Main Street brief collects Hopper’s Nighthawks beside its environment studies. The connection is a lighting problem: a concentrated human interior held against the larger, darker street.

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Painting reference

Main Street

Nighthawks / Edward Hopper, 1942

Painting reference / Art Institute of Chicago

Environment development

Main Street

Main Street / wider composition

Environment development view

Architecture / Scale

The city rises around the street.

The painterly architectural study compresses worn fronts beneath new towers. In the film frame, advertising and elevated structures enlarge that contrast around a single figure. Height gives the city its pressure.

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Architecture concept

The city

Old city, new control

Architecture concept study

Film frame

The city

The vertical city

Cinematic frame

Object / Surface / Use

The city begins with ordinary things.

Collected object studies bring barriers, postal boxes and vending machines into the research. The authored Imperium frontage carries the same attention into cameras, conduit, posted paper and a worn rollgate.

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Object research reference

Main Street

Objects that carry a street

Environmental object research study / reference

Object research reference

Main Street

Two machines, accumulated use

Environmental object research study / reference

Authored visual development

Main Street

Imperium / the shopfront close reading

Authored environment visual development

Object / System / Street

A study within the World Atlas

Sensor language

A civic face / the reassuring street

Sensor street placement concept

The attention
around a fight.

A familiar street, a reassuring instruction, an audience to reach. The sensor studies give the world ways to notice a person—and return an image, a suggestion or a change in atmosphere.

Take a second look at the encounters and the original notes behind them. What first appears to be recognition begins to raise a question about who gets to shape a person.

Sensor language

The sensor vocabulary / seven signs

Sensor symbol study

Follow the study

Recognition / Perception / Memory / Authorship

Color / Detail

Light finds the city’s working surface.

Warm sky and shop signals interrupt dark street surfaces. At doorway scale, notices, repairs and older services keep the neighborhood’s accumulated life visible.

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Archived color direction

Main Street

Main Street / a color direction

Environment color study

Authored surface study

Main Street

Signals on an old frontage

Authored street surface study

Storefront study

The city

Everyday infrastructure

Storefront study

The environment at the scale of play

Leave a street around the encounter.

The early fight-camera prototype tests the relationship between two bodies, the shop corner and the skyline. A retained combat-development frame gives another view of that spatial problem.

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Early gameplay prototype

Main Street

The street, composed for a fight

Prototype gameplay capture

Combat-development frame

Main Street

IMPERIUM frontage / an inhabited street

Combat development frame

The world in a film

Look above the fight. Look around it.

An overhead view locates the figure within a narrow passage. Two closer frames from Metro’s reveal film keep the posters, brickwork and exchange within an inhabited street fabric.

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Cinematic frame

Main Street

The passage / overhead

Cinematic environment frame

Cinematic detail

Main Street

The passage / pasted notices

Cinematic environment detail

Cinematic exchange

Main Street

The passage / a close exchange

Cinematic combat frame

Return to the index ↑OnlyHands / Main Street
02 / Street lifeAll places ↑

A familiar place to return to

The Chicken Spot

A long sign, a central door and a place to sit give the city a familiar address. The Chicken Spot holds its identity through changes in lettering, light and street furniture. Menus, yellow seats and a resting figure bring the developed storefront down to the scale of everyday life.

The city

The Chicken Spot

Environment development

Material & atmosphere

  • Illuminated fascia
  • Printed menus
  • Glazed shopfront
  • Yellow seating
  • Pavement reflections

The spatial idea

Let a small shopfront carry enough detail to feel remembered.

A closer reading

Read the details

Detail from The Chicken Spot

A public face in a single line.

The continuous red lettering makes the shop legible from across the street. Its glow carries the name beyond the fascia and onto the pavement.

A physical source / An authored room

The menu helps build the architecture.

Photographs of orange counters, dense menu walls and everyday seating sit beside the illustrated view through the glass. Color, information and furniture give the room its specific social scale.

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Collected interior photograph

The Chicken Spot

Counter, seating, menu wall

Shop interior photograph reference

Menu graphic reference

The Chicken Spot

The menu as architecture

Menu graphic reference

Authored interior concept

The Chicken Spot

A room seen from outside

Illustrated environment concept

Alternate facade studies

Different surfaces. The same kind of place.

A weathered frontage and an earlier developed view explore different signs, material wear and lighting. They document branches in the place’s development.

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Alternate concept

The Chicken Spot

Weathered frontage / alternate study

Embedded storefront concept study

Earlier developed view

The Chicken Spot

The Chicken Spot / another built view

Developed environment frame

Concept / Environment

The address holds. The details change.

The long fascia, entrance and street railing keep the shop recognizable across the concept and developed scene. A continuous illuminated sign replaces the illustrated crown; menus, chairs and a resting body make the later view feel occupied.

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Environment concept

The city

The Chicken Spot / The starting image

Environment concept

Developed environment

The city

The Chicken Spot

Environment development

Return to the index ↑OnlyHands / The Chicken Spot
03 / InstitutionsAll places ↑

Sacred scale, interrupted by repair

The Cathedral

The long nave draws the eye through colored light toward a distant end. Scaffolding, damaged paving and loose objects interrupt its order. The building keeps its monumental scale while showing the work of repair; a seated figure in the film image makes that scale personal.

The city

The cathedral

Environment development

Material & atmosphere

  • Damaged stone
  • Stained glass
  • Metal scaffolding
  • Worn benches
  • Colored light

The spatial idea

A long central view gives a single body weight. The zone brief extends that tension into the approach: a sealed corridor holds the spire in view before the building is reached.

Architectural & material references

Keep belief, damage and repair together.

The reference board gathers a decayed nave and statuary behind protective wrapping. Surviving grandeur, exposed wear and temporary protection become simultaneous conditions of the space.

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Architectural reference

The Cathedral

The nave after use

Architectural photograph reference

Material reference

The Cathedral

A body behind protective plastic

Material and statue photograph reference

Architectural composition / Process

Give order something to resist.

Paired elevation drawings establish a symmetrical structure, then interrupt it with fracture and scaffolding. The annotations make the intervention legible as a spatial decision.

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Symmetry study

The Cathedral

A symmetrical elevation

Architectural composition drawing

Fracture & scaffolding study

The Cathedral

Breaking the building’s symmetry

Architectural composition drawing

Space / Film

A figure changes the room.

The environment view opens the nave to its damaged floor and temporary structures. The separate film image concentrates red stained light around a seated figure. One offers the room’s depth; the other gives that depth a human center.

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Environment development

The city

The cathedral

Environment development

Film frame

The city

Belief, held in a frame

Cinematic frame

Return to the index ↑OnlyHands / The Cathedral
04 / InteriorsAll places ↑

A signal, a threshold, a room for spectacle

The Club

A narrow amber sign marks a heavy, closed frontage. Red light gathers around the entrance, where vents, cables and a camera stay visible. Inside, a blue circular opening and suspended column organize a room of projected bodies, turning light and reflection into the setting for performance.

The city

Nightlife / The interior

Environment development

Material & atmosphere

  • Closed masonry frontage
  • Exposed services
  • Red illuminated canopy
  • Reflective floor
  • Projected light

The spatial idea

The signal concentrates at the doorway, then opens into spectacle. The zone brief develops the approach through industrial corridors broken by sudden voids, making enclosure and release part of the design.

Collected spatial references

Build a room around watching.

A central performance, an overhead field of light and a cluster of cameras establish different ways of organizing attention. The brief collects these as references for space, spectacle and observation.

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Spatial reference

The Club

A room around a central performance

Spatial concept reference

Performance-space reference

The Club

Light above the crowd

Performance-space photograph reference

Installation reference

The Club

Cameras become an architectural cluster

Surveillance installation photograph reference

Exterior / Threshold

The entrance carries the signal.

The distant view holds a small doorway against the mass of the building. Closer in, a red canopy meets utility boxes, vents and notices. The entrance belongs to the same working city as the street outside.

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Environment development

The city

Nightlife / The exterior

Environment development

Entrance detail

The city

Nightlife / The threshold

Environment detail

Return to the index ↑OnlyHands / The Club
05 / InteriorsAll places ↑

Weight, interruption and pockets of light

The Parking Garage

Columns, abandoned vehicles and low concrete slabs divide a utilitarian room into pockets of visibility. A red signal concentrates the eye within that weight. The registered lighting studies show how a small change in illumination changes the reading of the same architecture.

Lighting study

One view, two states.

The garage / lighting-on source

Environment lighting comparison

The location brief preserves the same camera with a lighting element on and off. Switch states to see how the concentrated signal changes the room while its concrete mass stays fixed.

Material & atmosphere

  • Heavy concrete
  • Car bodies
  • Metal railings
  • Pooled water
  • Red signal lamps

The spatial idea

Break the long view into columns, recesses and small pools of light. The zone brief begins that compression before arrival, with an approach that narrows and dims toward the garage.

Return to the index ↑OnlyHands / The Parking Garage
06 / InteriorsAll places ↑

An early MIRRORTHREAD room prototype

The Safehouse

An early MIRRORTHREAD prototype makes the room part of the interface. The figure stands between blue glazing and warm orange light, surrounded by covered furniture and personal objects. Reflection and self-presentation are explored at the scale of a room, with the body held at its center.

MIRRORTHREAD

MIRRORTHREAD / Safehouse

Early interface prototype

Material & atmosphere

  • Blue glazing
  • Glass-block wall
  • Covered furniture
  • Personal objects
  • Warm interior light

The spatial idea

Give self-presentation the scale and intimacy of an inhabited room.

Related interface study

The room and the image of the self.

In the separate Media Grid composition, FIGHTLINE, CURATEL, WATCHLINE and SANC surround the character. Beside the room prototype, it offers another scale for the same concern: how a person appears inside a world of images.

1 work

Separate interface composition

Media Grid

Every system has a presence

Interface composition study

Return to the index ↑OnlyHands / The Safehouse
07 / InstitutionsAll places ↑

Rooms built around the image

Institutions

A circular aperture, a corridor of illuminated figures and pale forms caught in hard light give these rooms their authority. Bodies are set against repeated bays, deep shadows and large structural frames. The architecture controls what is visible, how far the eye travels and where attention settles.

The city

The assembly chamber

Cinematic frame

Material & atmosphere

  • Dark structural ribs
  • Pale sculptural forms
  • Red lamps
  • Illuminated display bays
  • Worn surfaces

The spatial idea

Make scale, repetition and directed light organize the act of looking.

Display / Repetition

An identity becomes part of the architecture.

Repeated illuminated figures extend along a red corridor. A lone body stands between them, giving the display its measure. The image is held in a bay, repeated and framed by the room around it.

1 work

Film frame

The city

The gallery of identities

Cinematic frame

Scale / Surface / Light

The mechanism acquires a room.

A small body gives the apparatus its scale. The broader view holds the supporting forms and surrounding architecture; the closer lighting study concentrates material weight and surface.

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Environment scale study

The institutions

The apparatus / a body for scale

Environment scale and lighting study

Lighting study

The city

The apparatus / Light and material

Lighting study

An image, in public

Watching becomes an architectural event.

A framed broadcast and its audience place the image inside social space. Light reaches the people around the screen and turns viewing into an event within the world.

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Cinematic screen detail

The institutions

WatchLine / the screen as an object

Cinematic interface detail

Cinematic audience frame

The institutions

The broadcast / light on its audience

Cinematic frame

Return to the index ↑OnlyHands / Institutions
08 / PeripheryAll places ↑

Roads, water and a longer horizon

The Periphery

Here, the horizon has room. Low houses, poles and a water tower sit beneath an open sky; a neighborhood sign gives the distance a name. Other road images bring in palms, drainage water and elevated concrete. The world keeps its concentrated color while finding a slower, wider rhythm.

The city

Parkway Village

Cinematic frame

Material & atmosphere

  • Asphalt and road paint
  • Utility poles
  • Water and palms
  • Elevated concrete
  • Violet sky

The spatial idea

Let a long horizon change the pace without losing the world’s color.

Road / Neighborhood

Distance makes another kind of room.

Road markings lead past low houses and poles toward a warm horizon. With less crowding at the edge of the frame, ordinary infrastructure sets the image’s pace.

1 work

Film frame

The city

The quiet road

Cinematic frame

Water / Concrete / Sky

The open view still has weight.

A gas sign and drainage water stretch one view horizontally. In another, the underside of an overpass presses down against the colored sky. Roads can open the horizon and frame it at the same time.

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Film frame

The city

The road at twilight

Cinematic frame

Film frame

The city

Beneath the overpass

Cinematic frame

Atmosphere / Inhabitation

The sky keeps its small interruptions.

Birds and overhead wires interrupt the broad painted horizon. Infrastructure remains present even where the street opens into another pace.

1 work

Cinematic atmosphere frame

Beyond the commercial street

Above the road / birds and wires

Cinematic atmosphere frame

Return to the index ↑OnlyHands / The Periphery

A shared world

The people make the place.

The group portrait, the watching room and the sunlit passage give the world a social scale: bodies sharing a frame, an audience gathered around an image, ordinary movement through the neighborhood. Gesture and proximity make the architecture inhabited.

The cast

A shared world

Character & world composition

The world continues inside the screen

Places hold encounters.
Systems carry their consequences.

Every system has a presence ↗Explore the character studies ↗

References, concepts, environment studies and cinematic frames retain their own labels. These images document the making and imagining of the world.

Return to the exhibition ↗
OnlyHands / Selected works
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