The collection.
396 selected works from an original world in development. Explore the people, places, references and decisions behind the images.
Curated selections
Three ways of looking.
Follow a material, a changing identity or the life of an image across the collection.
Browse all works ↓From material to character.
A knit, a fur, a piece of jewelry. Follow six specific sources as they become pattern, volume, anatomy and identity.
One identity, several forms.
A character can remain recognizable while its meaning changes. Three bodies of work approach that transformation through time, public perception and material.
The architecture of attention.
How does a world make visibility physical? Move from the city's public instructions and monumental rooms to the screen, its audience and a private reflection.
All works.
Curated selections ↑79 works
The city
01Main Street
Environment development
The city
02The parking garage
Environment development
The city
03The cathedral
Environment development
The city
04Nightlife / The exterior
Environment development
The city
05Nightlife / The threshold
Environment detail
The city
06Nightlife / The interior
Environment development
The city
07The Chicken Spot
Environment development
The cast
08A shared world
Character & world composition
The city
09The apparatus / Light and material
Lighting study
The city
10Everyday infrastructure
Storefront study
The city
11The vertical city
Cinematic frame
The city
12The road at twilight
Cinematic frame
The city
13A street becomes a signal
Cinematic frame
The city
14Beneath the overpass
Cinematic frame
The city
15The assembly chamber
Cinematic frame
The city
16The gallery of identities
Cinematic frame
The city
17Belief, held in a frame
Cinematic frame
The city
18The light between buildings
Cinematic frame
The city
19Old roofs, new skyline
Cinematic frame
The city
20The layered backstreet
Cinematic frame
The city
21Life between the fights
Cinematic frame
The city
22Entering the image
Cinematic frame
The city
23Parkway Village
Cinematic frame
The city
24The quiet road
Cinematic frame
Main Street
25Nighthawks / Edward Hopper, 1942
Painting reference / Art Institute of Chicago
Main Street
26The street, composed for a fight
Prototype gameplay capture
Main Street
27Main Street / wider composition
Environment development view
The Chicken Spot
28Counter, seating, menu wall
Shop interior photograph reference
The Chicken Spot
29The menu as architecture
Menu graphic reference
The Chicken Spot
30A room seen from outside
Illustrated environment concept
The Chicken Spot
31Weathered frontage / alternate study
Embedded storefront concept study
The Cathedral
32The nave after use
Architectural photograph reference
The Cathedral
33A body behind protective plastic
Material and statue photograph reference
The Cathedral
34A symmetrical elevation
Architectural composition drawing
The Cathedral
35Breaking the building’s symmetry
Architectural composition drawing
The Club
36A room around a central performance
Spatial concept reference
The Club
37Light above the crowd
Performance-space photograph reference
The Club
38Cameras become an architectural cluster
Surveillance installation photograph reference
The Parking Garage
39The garage / lighting-off study
Environment lighting comparison
The Parking Garage
40The garage / lighting-on source
Environment lighting comparison
Main Street
41Objects that carry a street
Environmental object research study / reference
Main Street
42Two machines, accumulated use
Environmental object research study / reference
Main Street
43An inhabited roofline
Painted architectural research image / reference
Main Street
44Imperium / the shopfront close reading
Authored environment visual development
Main Street
45Signals on an old frontage
Authored street surface study
Main Street
46An exchange outside Imperium
World scene study / reference
Main Street
47Main Street / a color direction
Environment color study
Main Street
48A fight inside the street
Character and environment scene
The institutions
49The apparatus / a body for scale
Environment scale and lighting study
A shared world
50The cast / another moment in the room
Cinematic ensemble frame
The institutions
51The broadcast / light on its audience
Cinematic frame
Beyond the commercial street
52Above the road / birds and wires
Cinematic atmosphere frame
The institutions
53WatchLine / the screen as an object
Cinematic interface detail
The Chicken Spot
54The Chicken Spot / another built view
Developed environment frame
Main Street
55The passage / overhead
Cinematic environment frame
Main Street
56The passage / pasted notices
Cinematic environment detail
Main Street
57The passage / a close exchange
Cinematic combat frame
Main Street
58IMPERIUM frontage / an inhabited street
Combat development frame
Main Street
59IMPERIUM frontage / contact and effects
Combat development frame
World planning
60The city / places in relation
World planning drawing
World planning
61The city / sector study
World planning drawing
World planning
62The city / passages and service routes
World planning drawing
Sensor language
63The sensor vocabulary / seven signs
Sensor symbol study
Sensor language
64Sphere / paired form studies
Sensor form concept
Sensor language
65Paired apertures / form study
Sensor form concept
Sensor language
66Grille / form study
Sensor form concept
Sensor language
67Notched housing / form study
Sensor form concept
Sensor language
68Rectangular aperture / form study
Sensor form concept
Sensor language
69The material rule / narrow light study
Sensor material and color study
Sensor language
70Sensor language / the inhabited passage
Street placement concept
Sensor language
71Sensor language / the Chicken Spot
Street placement concept
Sensor language
72Horizontal aperture / form study
Sensor form concept
Sensor language
73Impulse Mirror / original device study
Sensor form concept
Sensor language
74Audio Threads / form studies
Auxiliary sensor form concept
Sensor language
75Projection / form study
Auxiliary sensor form concept
Sensor language
76A civic face / the reassuring street
Sensor street placement concept
Sensor language
77The body within the field
Sensor placement concept
Sensor language
78A threshold / body and aperture
Sensor placement concept
Sensor language
79A repeated signal / street scale
Sensor street placement concept
Models, drawings, references, visualizations and film frames keep their own labels. The selection documents development and remains distinct from a promise of implemented features or release availability.
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