The collection.
396 selected works from an original world in development. Explore the people, places, references and decisions behind the images.
Curated selections
Three ways of looking.
Follow a material, a changing identity or the life of an image across the collection.
Browse all works ↓From material to character.
A knit, a fur, a piece of jewelry. Follow six specific sources as they become pattern, volume, anatomy and identity.
One identity, several forms.
A character can remain recognizable while its meaning changes. Three bodies of work approach that transformation through time, public perception and material.
The architecture of attention.
How does a world make visibility physical? Move from the city's public instructions and monumental rooms to the screen, its audience and a private reflection.
All works.
Curated selections ↑396 works
Metro Boomin
01NO CAPE INDEX
Character model study
Sauce Walka
02CODE RED
Character model study
Kodak Black
03SIGNAL ORANGE
Character model study
NLE Choppa
04ASCENSION
Character model study
Nardo Wick
05LUCID WICK
Character model study
That Mexican OT
06RODEO
Character model study
Tay-K
07HAPTIC TAY
Character model study
Antonio Brown
08CRASHOUT PROTOCOL
Character model study
1900 Rugrat
09ONE TAKE
Character model study
Denzel Curry
10ZATOICHI FORM
Character model study
Ski Mask the Slump God
11DARK YUGI
Character model study
Ian
12WHITESPACE
Character model study
Boosie Badazz
13COOGI WITNESS
Character model study
Key Glock
14RUSSIAN CREAM
Character model study
Lazerdim700
15SPEED OF DARK
Character model study
Audrey Nuna
16GENRE FLUID
Look visualization
Metro Boomin
17The internal construction
Annotated construction study
Metro Boomin
18Weight, viewed in space
Model visualization
Metro Boomin
19Personality between attacks
Body-language visualization
Sauce Walka
20Red Dead Walka
Earlier concept direction
Sauce Walka
21Zaraki
Alternate concept direction
Sauce Walka
22Purple Pope
Alternate concept direction
Sauce Walka
23A personal vocabulary, specified
Authored jewelry specification
Sauce Walka
24The 102 pendant
Jewelry reference
NLE Choppa
25Personal markers, retained
Character model detail
Nardo Wick
26A concentrated signal
Jewelry reference
That Mexican OT
27The garment continues around the body
Rear model view
Antonio Brown
28Mass before surface
Concept comparison
1900 Rugrat
29Alternate jacket construction
Concept drawing
Denzel Curry
30Zatoichi / In the world
Cinematic concept visualization
Denzel Curry
31Hype Williams Core
Alternate cinematic visualization
Denzel Curry
32CO13AIN CURRY
Alternate cinematic visualization
Ian
33Proportion as a shared language
Body construction study
Ian
34The neutral model
Neutral model study
Boosie Badazz
35Pattern becomes structure
Garment design study
Key Glock
36Fur as volume
Garment reference
Key Glock
37Jewelry as a concentrated image
Jewelry & garment reference
Lazerdim700
38A skeleton outside the body
Jewelry reference
Audrey Nuna
39Raw / Ritual and repair
Authored concept drawing
Audrey Nuna
40Soft-synthetic / The authored concept
Authored concept drawing
Audrey Nuna
41Punk-street / Another register
Authored concept drawing
Audrey Nuna
42Hard-tech / An external architecture
Authored concept drawing
Audrey Nuna
43Softness, exposed
Material reference
Audrey Nuna
44A vocabulary at object scale
Authored jewelry plate
Metro Boomin
45A private source, made visible
Character model detail
Tay-K
46Racer / Running
Character form study
Tay-K
47Berserker / Waiting
Character form study
Tay-K
48The Infinite Reflection
Cinematic concept
Kodak Black
49Icon / Kodak Orange
Concept → model comparison
Kodak Black
50Meme / Kodak Match
Concept → model comparison
Kodak Black
51Monster / Yaka Legba
Concept → model comparison
Kodak Black
52Myth / American Sniper Gang
Concept → model comparison
The city
53Main Street
Environment development
The city
54The parking garage
Environment development
The city
55The cathedral
Environment development
The city
56Nightlife / The exterior
Environment development
The city
57Nightlife / The threshold
Environment detail
The city
58Nightlife / The interior
Environment development
The city
59The Chicken Spot
Environment development
The cast
60A shared world
Character & world composition
The city
61Old city, new control
Architecture concept study
The city
62The Chicken Spot / The starting image
Environment concept
Media Grid
63Every system has a presence
Interface composition study
MIRRORTHREAD
64MIRRORTHREAD / Safehouse
Early interface prototype
The city
65The apparatus / Light and material
Lighting study
The city
66Everyday infrastructure
Storefront study
The city
67The vertical city
Cinematic frame
The city
68The road at twilight
Cinematic frame
The city
69A street becomes a signal
Cinematic frame
The city
70Beneath the overpass
Cinematic frame
The city
71The assembly chamber
Cinematic frame
The city
72The gallery of identities
Cinematic frame
The city
73Belief, held in a frame
Cinematic frame
The city
74The light between buildings
Cinematic frame
The city
75Old roofs, new skyline
Cinematic frame
The city
76The layered backstreet
Cinematic frame
The city
77An exchange beneath the tracks
Cinematic combat frame
The city
78Life between the fights
Cinematic frame
The city
79Entering the image
Cinematic frame
The city
80The city speaks
In-world graphic / Cinematic frame
The city
81Parkway Village
Cinematic frame
The city
82The quiet road
Cinematic frame
Media Grid
83An image, being watched
Cinematic frame
The cast
84The room around the screen
Cinematic frame
The city
85The light left on
Cinematic frame
Boosie Badazz
86A name carried on the body
Cinematic detail frame
Metro Boomin
87Restraint, released in the image
Cinematic character frame
The cast
88The cast, together
Cinematic ensemble frame
Metro Boomin
89No Cape Index / front model
Front model
Metro Boomin
90Pendant / close view
Pendant detail
Metro Boomin
91Arm / close view
Arm detail
Sauce Walka
92Zaraki / three-quarter form
Additional authored side/model view
Sauce Walka
93Purple Pope / three-quarter form
Additional authored side/model view
Kodak Black
94Icon / character form
Character visualization
Kodak Black
95Icon / upper-body detail
Character visualization
Kodak Black
96Match / front study
Character visualization
Kodak Black
97Match / reverse study
Character visualization
Kodak Black
98Distressed tailoring / front study
Character visualization
Kodak Black
99Distressed tailoring / reverse study
Character visualization
Kodak Black
100Myth / character form
Character visualization
Kodak Black
101Myth / masked variant
Character visualization
Kodak Black
102Myth / reverse study
Character visualization
Kodak Black
103Jewelry and tattoos / model detail
Model detail: jewelry and tattoos
Kodak Black
104Signal Orange / character form
Character visualization
Kodak Black
105Signal Orange / upper-body detail
Character visualization
Kodak Black
106Patchwork and lime / front study
Character visualization
Kodak Black
107Patchwork and lime / side study
Character visualization
NLE Choppa
108Dark overalls / wardrobe reference
Artist wardrobe photo reference
NLE Choppa
109Yellow boot / footwear reference
Physical footwear reference
NLE Choppa
110Overalls / early costume drawing
Authored concept drawing
NLE Choppa
111Black coat / garment reference
Physical garment reference
NLE Choppa
112Cross necklace / jewelry reference
Physical jewelry reference
NLE Choppa
113Holy / coat-on form
Authored single model
NLE Choppa
114Five wardrobe states / front
Authored model lineup
NLE Choppa
115White utility look / wardrobe reference
Artist wardrobe photo reference
NLE Choppa
116White utility look / turnaround drawing
Authored concept drawing
NLE Choppa
117Quilted denim / wardrobe reference
Artist wardrobe photo reference
NLE Choppa
118Blue denim / turnaround drawing
Authored concept drawing
NLE Choppa
119Blue denim / character form
Authored single model
Nardo Wick
120Padded streetwear / wardrobe reference
Artist wardrobe photo reference
Nardo Wick
121Padded boot / footwear reference
Physical footwear reference
Nardo Wick
122Four wardrobe studies / front
Authored model lineup
Nardo Wick
123Black suit / garment reference
Physical garment reference
Nardo Wick
124Dark tailoring / wardrobe reference
Artist wardrobe photo reference
Nardo Wick
125Black tailoring / character form
Authored single model
Nardo Wick
126White layers / garment reference board
Authored reference board
Nardo Wick
127Pale denim and footwear / reference board
Authored reference board
Nardo Wick
128White hooded layers / character form
Authored single model
Nardo Wick
129White tank and chains / portrait reference
Artist portrait/jewelry photo reference
That Mexican OT
130Rodeo / reverse study
Authored side/back representation
That Mexican OT
131Red dragon shirt / front study
Authored look representation
That Mexican OT
132Red dragon shirt / side study
Authored alternate representation
That Mexican OT
133El Corridito / front study
Authored look representation
That Mexican OT
134El Corridito / side study
Authored side representation
That Mexican OT
135Champion de los Gentes / front study
Authored look representation
That Mexican OT
136Champion de los Gentes / side study
Authored side representation
Tay-K
137Pattern as a personal code
Artist reference photograph
Tay-K
138A transparent cargo shell
Garment reference photograph
Tay-K
139Optic and asymmetry
Character concept drawing
Tay-K
140Racing leather / earlier branch
Garment reference photograph
Tay-K
141The Racer / racing-wear study
Character concept drawing
Tay-K
142Institutional orange
Garment reference photograph
Tay-K
143Wrapping the hand
Material and wrapping reference
Tay-K
144Berserker / orange study
Character concept drawing
Tay-K
145Chained visor state
Character model study
Tay-K
146Added shoulder mass
Character model study
Antonio Brown
147Padded black volume
Garment reference visualization
Antonio Brown
148Camouflage and white boots
Artist clothing reference photograph
Antonio Brown
149Personal jewelry / the hand
Jewelry reference composite
Antonio Brown
150The hand as a source of power
Authored jewelry and arm visualization
Antonio Brown
151Cloth and ornamental structure
Garment reference photograph
Antonio Brown
152HAND OF GOD
Character model visualization
Antonio Brown
153X FACTOR / censored fit
Character turnaround drawing
1900 Rugrat
154Printed denim / long shorts
Garment reference photograph
1900 Rugrat
155Streetwear proportions
Artist clothing reference photograph
1900 Rugrat
156Stripe / base layer
Garment reference photograph
1900 Rugrat
157Graphic high-top
Footwear reference photograph
1900 Rugrat
158Black shell / projected discs
Character concept drawing
1900 Rugrat
159Painted plaid
Garment reference photograph
1900 Rugrat
160Yellow fleece
Garment reference photograph
1900 Rugrat
161Camouflage volume
Garment reference photograph
1900 Rugrat
162Plaid / yellow / camouflage
Character model visualization
1900 Rugrat
163Blue shell / long denim
Character model visualization
1900 Rugrat
164Blue shell / reverse
Character model visualization
1900 Rugrat
165Racing graphics and safety objects
Garment and equipment reference board
1900 Rugrat
166Tooth / all-finger ring
Jewelry and tooth reference composite
1900 Rugrat
167Florida Man / authored figure
Character concept drawing
1900 Rugrat
168Racing vest / cargo state
Character model visualization
Denzel Curry
169Split-toe weight
Footwear reference photograph
Denzel Curry
170A cross-body structure
Garment reference photograph
Denzel Curry
171ZATOICHI FORM
Character model visualization
Denzel Curry
172Glossy red volume
Garment reference photograph
Denzel Curry
173A graphic upper edge
Garment reference photograph
Denzel Curry
174Hype Williams Core / drawing
Character concept drawing
Denzel Curry
175Punk stripe
Garment reference photograph
Denzel Curry
176Distressed denim / horned edge
Garment reference photograph
Denzel Curry
177A graphic face
Artist appearance reference photograph
Denzel Curry
178A spiked supernatural silhouette
Cultural and shape reference
Denzel Curry
179CO13AIN / active silhouette
Character silhouette drawing
Denzel Curry
180Active-state presence
Authored active-state visualization
Ski Mask the Slump God
181Pendant / personal code
Artist object reference photograph
Ski Mask the Slump God
182Dark Yugi / clothing vocabulary
Garment and accessory reference board
Ski Mask the Slump God
183Headwear / edge / chain
Character detail drawing
Ski Mask the Slump God
184Portrait regalia
Artist costume reference photograph
Ski Mask the Slump God
185Gold at the shoulder
Authored garment detail visualization
Ski Mask the Slump God
186Black and gold at the ground
Authored footwear visualization
Ski Mask the Slump God
187ROYAL SLUMP
Authored costume visualization
Ski Mask the Slump God
188Fur-textured volume
Garment reference photograph
Ski Mask the Slump God
189Graphic trousers
Garment reference photograph
Ski Mask the Slump God
190MOB PSYCHO SKI
Character model visualization
Ski Mask the Slump God
191Transparent head / inner structure
Object and visual reference
Ski Mask the Slump God
192Clothing on a small body
Collectible figure reference
Ski Mask the Slump God
193A graphic profile
Graphic reference illustration
Ski Mask the Slump God
194A mask as an object
Object and visual reference
Ski Mask the Slump God
195Flag-patterned shorts
Authored garment visualization
Ski Mask the Slump God
196Jersey / mask-belt figure
Authored costume visualization
Ski Mask the Slump God
197Faces gathered at the waist
Authored costume detail visualization
Ian
198Straight profile
Garment reference photograph
Ian
199White tee baseline
Artist reference photograph
Ian
200Orange quilted vest
Garment reference photograph
Ian
201Black quilted vest
Garment reference photograph
Ian
202Distressed gray layer
Garment reference photograph
Ian
203Pink outfit source
Cultural reference photograph
Ian
204Lettering reference
Garment reference photograph
Ian
205Oversized gold watch
Accessory reference photograph
Ian
206Had to Do It to Em
Character model study
Ian
207Reflective body state
Character model study
Ian
208Buddy
Character model study
Ian
209Bathrobe
Character model study
Boosie Badazz
210Patterned knitwear
Artist photograph reference
Boosie Badazz
211Knit protection study
Digital material study
Boosie Badazz
212Work boot reference
Product reference
Boosie Badazz
213Coogi Witness — form
3D character study
Boosie Badazz
214Green layered volume
Artist photograph reference
Boosie Badazz
215Technical panel reference
Garment reference
Boosie Badazz
216Archive look 002 — form
3D character study
Boosie Badazz
217Graphic tee reference
Garment reference
Boosie Badazz
218Strapped shorts
Garment reference
Boosie Badazz
219Archive look 003 — form
3D character study
Key Glock
220Wide pinstripe trousers
Garment reference photograph
Key Glock
221Black leather layer
Garment reference photograph
Key Glock
222Glock Season concept
Character concept sheet
Key Glock
223Glock Season
Character model study
Key Glock
224Yellow-and-black cultural reference
Film costume reference
Key Glock
225Padded yellow trousers
Garment reference photograph
Key Glock
226Kill Glock concept
Character concept illustration
Key Glock
227Kill Glock
Character model study
Key Glock
228White fur ushanka
Garment reference photograph
Key Glock
229Fur-collar guard overcoat
Garment reference photograph
Key Glock
230Russian Cream concept
Character concept illustration
Lazerdim700
231Foil denim
Garment reference
Lazerdim700
232Nightstalker concept
Character concept illustration
Lazerdim700
233Nightstalker — form
3D character study
Lazerdim700
234Translucent controller
Object reference
Lazerdim700
235Camouflage backpack
Product reference
Lazerdim700
236Avatar as artifact
Voxel character study
Lazerdim700
237Lo-Fi Dim — form
3D character study
Lazerdim700
238Protector vest
Garment reference
Lazerdim700
239Yellow gloves
Garment reference
Lazerdim700
240Beacon vest study
Digital equipment study
Lazerdim700
241Menace Dim — form
3D character study
Audrey Nuna
242Raw shearling
Garment reference photograph
Audrey Nuna
243Cut navy skirt
Garment reference photograph
Audrey Nuna
244Wrapped boot construction
Footwear reference photograph
Audrey Nuna
245Inflated translucent coat
Garment reference photograph
Audrey Nuna
246Clustered footwear
Footwear reference photograph
Audrey Nuna
247Zippered leather halter
Garment reference photograph
Audrey Nuna
248Red zip-front skirt
Garment reference photograph
Audrey Nuna
249Demon Slayer detail
Character model detail
Audrey Nuna
250Patterned torso garment
Garment reference photograph
Audrey Nuna
251Metallic wing form
Wing form reference study
Audrey Nuna
252Terrestrial
Character model study
BKTHERULA
253Dream Sequence top
Source photograph reference
BKTHERULA
254Collaged denim
Source photograph reference
BKTHERULA
255Dualitis
Illustrated character study
BKTHERULA
256Outerwear variants
Illustrated concept pair
BKTHERULA
257Skull-print carpenter denim
Source photograph reference
BKTHERULA
258White heart shirt
Source photograph reference
BKTHERULA
259Antithesis
Illustrated character study
BKTHERULA
260Inverted state
Illustrated character study
BKTHERULA
261Metallic animal-skin coat
Source photograph reference
BKTHERULA
262Feather-textured shirt
Source photograph reference
BKTHERULA
263Layered harness
Source photograph reference
BKTHERULA
264Sentinel Rula
Illustrated character study
BKTHERULA
265X-ray garment
Source photograph reference
BKTHERULA
266Armored study
Illustrated character study
BKTHERULA
267Translucent armor iteration
Embedded concept study
BKTHERULA
268Exposed X-ray body
Embedded concept study
BLP KOSHER
269Habitat x Twin Peaks
Source photograph reference
BLP KOSHER
270Cargo volume
Source photograph reference
BLP KOSHER
271Hockey layer
Source photograph reference
BLP KOSHER
272Habitat Kosher
Illustrated character study
BLP KOSHER
273Milford coat
Source photograph reference
BLP KOSHER
274Bandolier construction
Source photograph reference
BLP KOSHER
275Convertible biker boot
Source photograph reference
BLP KOSHER
276Inglorious Kosher
Illustrated character study
BLP KOSHER
277Checked sports coat
Source photograph reference
BLP KOSHER
278Sharkskin trousers
Source photograph reference
BLP KOSHER
279Contrasting wingtip shoe
Source photograph reference
BLP KOSHER
280BLP Siegel
Illustrated character study
HARDROCK
281Waxed vest
Source photograph reference
HARDROCK
282Crust cargo denim
Source photograph reference
HARDROCK
283Hardrock ’77
Rendered model study
HARDROCK
284Fur hat
Source photograph reference
HARDROCK
285Logo bomber
Source photograph reference
HARDROCK
286Wide selvedge denim
Source photograph reference
HARDROCK
287ATLRock
Rendered model study
HARDROCK
288Western upper layer
Source photograph reference
HARDROCK
289Translucent lambskin
Source photograph reference
HARDROCK
290Shearling boot
Source photograph reference
HARDROCK
291Roughrock
Rendered model study
KARRAHBOOO
292Faded work jacket
Source photograph reference
KARRAHBOOO
293Transparent hard hat
Source photograph reference
KARRAHBOOO
294Three garment studies
Illustrated character triptych
KARRAHBOOO
295Industrial form
Illustrated character study
KARRAHBOOO
296Printed-faces denim jacket
Source photograph reference
KARRAHBOOO
297Distressed denim skirt
Source photograph reference
KARRAHBOOO
298Open hangman sweater
Source photograph reference
KARRAHBOOO
299Renaissance print layer
Source photograph reference
KARRAHBOOO
300Dark body reference
Embedded visual reference
KARRAHBOOO
301Exoskeleton iteration
Embedded concept study
KARRAHBOOO
302Red-accent iteration
Embedded concept study
KARRAHBOOO
303Pink football shirt
Source photograph reference
KARRAHBOOO
304Printed flared denim
Source photograph reference
KARRAHBOOO
305Everyday base
Illustrated character study
KARRAHBOOO
306The Rage Beneath
Illustrated character study
SWAE LEE
307Matador uniform
Source photograph reference
SWAE LEE
308Metal shoulder tassels
Source photograph reference
SWAE LEE
309Studded white loafer
Source photograph reference
SWAE LEE
310Black Beatle
Rendered model study
SWAE LEE
311Blue snakeskin trousers
Source photograph reference
SWAE LEE
312Fringed Western jacket
Source photograph reference
SWAE LEE
313Alternate Western study
Embedded concept study
SWAE LEE
314Superstar Swae
Rendered model study
SWAE LEE
315Icarus
Painted concept study
SWAE LEE
316Exposed mechanical body
Embedded visual reference
SWAE LEE
317Kevlar surface
Embedded visual reference
SWAE LEE
318Texture and color treatment
Embedded texture reference
That Mexican OT
319Printed white T-shirt
Source garment photograph reference
That Mexican OT
320Work-tool apron
Source object photograph reference
That Mexican OT
321Painter chapter character alternatives
Illustrated character pair
That Mexican OT
322Dragon poncho
Source garment photograph reference
That Mexican OT
323Western boot reference
Source garment photograph reference
That Mexican OT
324Teal Western tailoring
Embedded performance photograph reference
That Mexican OT
325Contrasting Western boots
Source garment photograph reference
That Mexican OT
326Pale hat with patterned band
Source garment photograph reference
That Mexican OT
327Mil Máscaras costume reference
Embedded wrestling photograph reference
That Mexican OT
328Full feathered costume
Embedded wrestling photograph reference
That Mexican OT
329Mask and chest detail
Embedded wrestling photograph reference
Main Street
330Nighthawks / Edward Hopper, 1942
Painting reference / Art Institute of Chicago
Main Street
331The street, composed for a fight
Prototype gameplay capture
Main Street
332Main Street / wider composition
Environment development view
The Chicken Spot
333Counter, seating, menu wall
Shop interior photograph reference
The Chicken Spot
334The menu as architecture
Menu graphic reference
The Chicken Spot
335A room seen from outside
Illustrated environment concept
The Chicken Spot
336Weathered frontage / alternate study
Embedded storefront concept study
The Cathedral
337The nave after use
Architectural photograph reference
The Cathedral
338A body behind protective plastic
Material and statue photograph reference
The Cathedral
339A symmetrical elevation
Architectural composition drawing
The Cathedral
340Breaking the building’s symmetry
Architectural composition drawing
The Club
341A room around a central performance
Spatial concept reference
The Club
342Light above the crowd
Performance-space photograph reference
The Club
343Cameras become an architectural cluster
Surveillance installation photograph reference
The Parking Garage
344The garage / lighting-off study
Environment lighting comparison
The Parking Garage
345The garage / lighting-on source
Environment lighting comparison
Main Street
346Objects that carry a street
Environmental object research study / reference
Main Street
347Two machines, accumulated use
Environmental object research study / reference
Main Street
348An inhabited roofline
Painted architectural research image / reference
Main Street
349Imperium / the shopfront close reading
Authored environment visual development
Main Street
350Signals on an old frontage
Authored street surface study
Main Street
351An exchange outside Imperium
World scene study / reference
Main Street
352Main Street / a color direction
Environment color study
Main Street
353A fight inside the street
Character and environment scene
The institutions
354The apparatus / a body for scale
Environment scale and lighting study
A shared world
355The cast / another moment in the room
Cinematic ensemble frame
The institutions
356The broadcast / light on its audience
Cinematic frame
Beyond the commercial street
357Above the road / birds and wires
Cinematic atmosphere frame
The institutions
358WatchLine / the screen as an object
Cinematic interface detail
The Chicken Spot
359The Chicken Spot / another built view
Developed environment frame
Main Street
360The passage / overhead
Cinematic environment frame
Main Street
361The passage / pasted notices
Cinematic environment detail
Main Street
362The passage / a close exchange
Cinematic combat frame
Main Street
363IMPERIUM frontage / an inhabited street
Combat development frame
Main Street
364IMPERIUM frontage / contact and effects
Combat development frame
World planning
365The city / places in relation
World planning drawing
World planning
366The city / sector study
World planning drawing
World planning
367The city / passages and service routes
World planning drawing
Sensor language
368The sensor vocabulary / seven signs
Sensor symbol study
Sensor language
369Sphere / paired form studies
Sensor form concept
Sensor language
370Paired apertures / form study
Sensor form concept
Sensor language
371Grille / form study
Sensor form concept
Sensor language
372Notched housing / form study
Sensor form concept
Sensor language
373Rectangular aperture / form study
Sensor form concept
Sensor language
374The material rule / narrow light study
Sensor material and color study
Sensor language
375Sensor language / the inhabited passage
Street placement concept
Sensor language
376Sensor language / the Chicken Spot
Street placement concept
Sensor language
377Horizontal aperture / form study
Sensor form concept
Sensor language
378Impulse Mirror / original device study
Sensor form concept
Sensor language
379Audio Threads / form studies
Auxiliary sensor form concept
Sensor language
380Projection / form study
Auxiliary sensor form concept
Sensor language
381A civic face / the reassuring street
Sensor street placement concept
Sensor language
382The body within the field
Sensor placement concept
Sensor language
383A threshold / body and aperture
Sensor placement concept
Sensor language
384A repeated signal / street scale
Sensor street placement concept
Sensor development archive
385Emotion Siphon / Single Node
Sensor form concept
Sensor development archive
386Posture–Gait / original design sheet
Original sensor design sheet
Sensor development archive
387Audio Threads / original design sheet
Original sensor design sheet
Sensor development archive
388Seven heads / the doctrine register
Original worldbuilding page
Sensor development archive
389A fight, staged for its public
Early annotated world concept
Sensor development archive
390The projected fight / original annotation
Original world concept annotation
Sensor development archive
391The recorded crowd / original annotation
Original world concept annotation
FIGHTLINE
392A person, then a choice
Interface design study
FIGHTLINE / ATMOS
393A place becomes a selection
Interface design study
FIGHTLINE
394The encounter, before it begins
Interface design study
Post-match interface
395Verdict, record, next action
Interface design study
Post-match interface
396The verdict as a composition
Alternate result design study
Models, drawings, references, visualizations and film frames keep their own labels. The selection documents development and remains distinct from a promise of implemented features or release availability.
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