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The collection.

396 selected works from an original world in development. Explore the people, places, references and decisions behind the images.

Curated selections

Three ways of looking.

Follow a material, a changing identity or the life of an image across the collection.

Browse all works ↓

396 works

Metro Boomin

01

NO CAPE INDEX

Character model study

Sauce Walka

02

CODE RED

Character model study

Kodak Black

03

SIGNAL ORANGE

Character model study

NLE Choppa

04

ASCENSION

Character model study

Nardo Wick

05

LUCID WICK

Character model study

That Mexican OT

06

RODEO

Character model study

Tay-K

07

HAPTIC TAY

Character model study

Antonio Brown

08

CRASHOUT PROTOCOL

Character model study

1900 Rugrat

09

ONE TAKE

Character model study

Denzel Curry

10

ZATOICHI FORM

Character model study

Ski Mask the Slump God

11

DARK YUGI

Character model study

Ian

12

WHITESPACE

Character model study

Boosie Badazz

13

COOGI WITNESS

Character model study

Key Glock

14

RUSSIAN CREAM

Character model study

Lazerdim700

15

SPEED OF DARK

Character model study

Audrey Nuna

16

GENRE FLUID

Look visualization

Metro Boomin

17

The internal construction

Annotated construction study

Metro Boomin

18

Weight, viewed in space

Model visualization

Metro Boomin

19

Personality between attacks

Body-language visualization

Sauce Walka

20

Red Dead Walka

Earlier concept direction

Sauce Walka

21

Zaraki

Alternate concept direction

Sauce Walka

22

Purple Pope

Alternate concept direction

Sauce Walka

23

A personal vocabulary, specified

Authored jewelry specification

Sauce Walka

24

The 102 pendant

Jewelry reference

NLE Choppa

25

Personal markers, retained

Character model detail

Nardo Wick

26

A concentrated signal

Jewelry reference

That Mexican OT

27

The garment continues around the body

Rear model view

Antonio Brown

28

Mass before surface

Concept comparison

1900 Rugrat

29

Alternate jacket construction

Concept drawing

Denzel Curry

30

Zatoichi / In the world

Cinematic concept visualization

Denzel Curry

31

Hype Williams Core

Alternate cinematic visualization

Denzel Curry

32

CO13AIN CURRY

Alternate cinematic visualization

Ian

33

Proportion as a shared language

Body construction study

Ian

34

The neutral model

Neutral model study

Boosie Badazz

35

Pattern becomes structure

Garment design study

Key Glock

36

Fur as volume

Garment reference

Key Glock

37

Jewelry as a concentrated image

Jewelry & garment reference

Lazerdim700

38

A skeleton outside the body

Jewelry reference

Audrey Nuna

39

Raw / Ritual and repair

Authored concept drawing

Audrey Nuna

40

Soft-synthetic / The authored concept

Authored concept drawing

Audrey Nuna

41

Punk-street / Another register

Authored concept drawing

Audrey Nuna

42

Hard-tech / An external architecture

Authored concept drawing

Audrey Nuna

43

Softness, exposed

Material reference

Audrey Nuna

44

A vocabulary at object scale

Authored jewelry plate

Metro Boomin

45

A private source, made visible

Character model detail

Tay-K

46

Racer / Running

Character form study

Tay-K

47

Berserker / Waiting

Character form study

Tay-K

48

The Infinite Reflection

Cinematic concept

Kodak Black

49

Icon / Kodak Orange

Concept → model comparison

Kodak Black

50

Meme / Kodak Match

Concept → model comparison

Kodak Black

51

Monster / Yaka Legba

Concept → model comparison

Kodak Black

52

Myth / American Sniper Gang

Concept → model comparison

The city

53

Main Street

Environment development

The city

54

The parking garage

Environment development

The city

55

The cathedral

Environment development

The city

56

Nightlife / The exterior

Environment development

The city

57

Nightlife / The threshold

Environment detail

The city

58

Nightlife / The interior

Environment development

The city

59

The Chicken Spot

Environment development

The cast

60

A shared world

Character & world composition

The city

61

Old city, new control

Architecture concept study

The city

62

The Chicken Spot / The starting image

Environment concept

Media Grid

63

Every system has a presence

Interface composition study

MIRRORTHREAD

64

MIRRORTHREAD / Safehouse

Early interface prototype

The city

65

The apparatus / Light and material

Lighting study

The city

66

Everyday infrastructure

Storefront study

The city

67

The vertical city

Cinematic frame

The city

68

The road at twilight

Cinematic frame

The city

69

A street becomes a signal

Cinematic frame

The city

70

Beneath the overpass

Cinematic frame

The city

71

The assembly chamber

Cinematic frame

The city

72

The gallery of identities

Cinematic frame

The city

73

Belief, held in a frame

Cinematic frame

The city

74

The light between buildings

Cinematic frame

The city

75

Old roofs, new skyline

Cinematic frame

The city

76

The layered backstreet

Cinematic frame

The city

77

An exchange beneath the tracks

Cinematic combat frame

The city

78

Life between the fights

Cinematic frame

The city

79

Entering the image

Cinematic frame

The city

80

The city speaks

In-world graphic / Cinematic frame

The city

81

Parkway Village

Cinematic frame

The city

82

The quiet road

Cinematic frame

Media Grid

83

An image, being watched

Cinematic frame

The cast

84

The room around the screen

Cinematic frame

The city

85

The light left on

Cinematic frame

Boosie Badazz

86

A name carried on the body

Cinematic detail frame

Metro Boomin

87

Restraint, released in the image

Cinematic character frame

The cast

88

The cast, together

Cinematic ensemble frame

Metro Boomin

89

No Cape Index / front model

Front model

Metro Boomin

90

Pendant / close view

Pendant detail

Metro Boomin

91

Arm / close view

Arm detail

Sauce Walka

92

Zaraki / three-quarter form

Additional authored side/model view

Sauce Walka

93

Purple Pope / three-quarter form

Additional authored side/model view

Kodak Black

94

Icon / character form

Character visualization

Kodak Black

95

Icon / upper-body detail

Character visualization

Kodak Black

96

Match / front study

Character visualization

Kodak Black

97

Match / reverse study

Character visualization

Kodak Black

98

Distressed tailoring / front study

Character visualization

Kodak Black

99

Distressed tailoring / reverse study

Character visualization

Kodak Black

100

Myth / character form

Character visualization

Kodak Black

101

Myth / masked variant

Character visualization

Kodak Black

102

Myth / reverse study

Character visualization

Kodak Black

103

Jewelry and tattoos / model detail

Model detail: jewelry and tattoos

Kodak Black

104

Signal Orange / character form

Character visualization

Kodak Black

105

Signal Orange / upper-body detail

Character visualization

Kodak Black

106

Patchwork and lime / front study

Character visualization

Kodak Black

107

Patchwork and lime / side study

Character visualization

NLE Choppa

108

Dark overalls / wardrobe reference

Artist wardrobe photo reference

NLE Choppa

109

Yellow boot / footwear reference

Physical footwear reference

NLE Choppa

110

Overalls / early costume drawing

Authored concept drawing

NLE Choppa

111

Black coat / garment reference

Physical garment reference

NLE Choppa

112

Cross necklace / jewelry reference

Physical jewelry reference

NLE Choppa

113

Holy / coat-on form

Authored single model

NLE Choppa

114

Five wardrobe states / front

Authored model lineup

NLE Choppa

115

White utility look / wardrobe reference

Artist wardrobe photo reference

NLE Choppa

116

White utility look / turnaround drawing

Authored concept drawing

NLE Choppa

117

Quilted denim / wardrobe reference

Artist wardrobe photo reference

NLE Choppa

118

Blue denim / turnaround drawing

Authored concept drawing

NLE Choppa

119

Blue denim / character form

Authored single model

Nardo Wick

120

Padded streetwear / wardrobe reference

Artist wardrobe photo reference

Nardo Wick

121

Padded boot / footwear reference

Physical footwear reference

Nardo Wick

122

Four wardrobe studies / front

Authored model lineup

Nardo Wick

123

Black suit / garment reference

Physical garment reference

Nardo Wick

124

Dark tailoring / wardrobe reference

Artist wardrobe photo reference

Nardo Wick

125

Black tailoring / character form

Authored single model

Nardo Wick

126

White layers / garment reference board

Authored reference board

Nardo Wick

127

Pale denim and footwear / reference board

Authored reference board

Nardo Wick

128

White hooded layers / character form

Authored single model

Nardo Wick

129

White tank and chains / portrait reference

Artist portrait/jewelry photo reference

That Mexican OT

130

Rodeo / reverse study

Authored side/back representation

That Mexican OT

131

Red dragon shirt / front study

Authored look representation

That Mexican OT

132

Red dragon shirt / side study

Authored alternate representation

That Mexican OT

133

El Corridito / front study

Authored look representation

That Mexican OT

134

El Corridito / side study

Authored side representation

That Mexican OT

135

Champion de los Gentes / front study

Authored look representation

That Mexican OT

136

Champion de los Gentes / side study

Authored side representation

Tay-K

137

Pattern as a personal code

Artist reference photograph

Tay-K

138

A transparent cargo shell

Garment reference photograph

Tay-K

139

Optic and asymmetry

Character concept drawing

Tay-K

140

Racing leather / earlier branch

Garment reference photograph

Tay-K

141

The Racer / racing-wear study

Character concept drawing

Tay-K

142

Institutional orange

Garment reference photograph

Tay-K

143

Wrapping the hand

Material and wrapping reference

Tay-K

144

Berserker / orange study

Character concept drawing

Tay-K

145

Chained visor state

Character model study

Tay-K

146

Added shoulder mass

Character model study

Antonio Brown

147

Padded black volume

Garment reference visualization

Antonio Brown

148

Camouflage and white boots

Artist clothing reference photograph

Antonio Brown

149

Personal jewelry / the hand

Jewelry reference composite

Antonio Brown

150

The hand as a source of power

Authored jewelry and arm visualization

Antonio Brown

151

Cloth and ornamental structure

Garment reference photograph

Antonio Brown

152

HAND OF GOD

Character model visualization

Antonio Brown

153

X FACTOR / censored fit

Character turnaround drawing

1900 Rugrat

154

Printed denim / long shorts

Garment reference photograph

1900 Rugrat

155

Streetwear proportions

Artist clothing reference photograph

1900 Rugrat

156

Stripe / base layer

Garment reference photograph

1900 Rugrat

157

Graphic high-top

Footwear reference photograph

1900 Rugrat

158

Black shell / projected discs

Character concept drawing

1900 Rugrat

159

Painted plaid

Garment reference photograph

1900 Rugrat

160

Yellow fleece

Garment reference photograph

1900 Rugrat

161

Camouflage volume

Garment reference photograph

1900 Rugrat

162

Plaid / yellow / camouflage

Character model visualization

1900 Rugrat

163

Blue shell / long denim

Character model visualization

1900 Rugrat

164

Blue shell / reverse

Character model visualization

1900 Rugrat

165

Racing graphics and safety objects

Garment and equipment reference board

1900 Rugrat

166

Tooth / all-finger ring

Jewelry and tooth reference composite

1900 Rugrat

167

Florida Man / authored figure

Character concept drawing

1900 Rugrat

168

Racing vest / cargo state

Character model visualization

Denzel Curry

169

Split-toe weight

Footwear reference photograph

Denzel Curry

170

A cross-body structure

Garment reference photograph

Denzel Curry

171

ZATOICHI FORM

Character model visualization

Denzel Curry

172

Glossy red volume

Garment reference photograph

Denzel Curry

173

A graphic upper edge

Garment reference photograph

Denzel Curry

174

Hype Williams Core / drawing

Character concept drawing

Denzel Curry

175

Punk stripe

Garment reference photograph

Denzel Curry

176

Distressed denim / horned edge

Garment reference photograph

Denzel Curry

177

A graphic face

Artist appearance reference photograph

Denzel Curry

178

A spiked supernatural silhouette

Cultural and shape reference

Denzel Curry

179

CO13AIN / active silhouette

Character silhouette drawing

Denzel Curry

180

Active-state presence

Authored active-state visualization

Ski Mask the Slump God

181

Pendant / personal code

Artist object reference photograph

Ski Mask the Slump God

182

Dark Yugi / clothing vocabulary

Garment and accessory reference board

Ski Mask the Slump God

183

Headwear / edge / chain

Character detail drawing

Ski Mask the Slump God

184

Portrait regalia

Artist costume reference photograph

Ski Mask the Slump God

185

Gold at the shoulder

Authored garment detail visualization

Ski Mask the Slump God

186

Black and gold at the ground

Authored footwear visualization

Ski Mask the Slump God

187

ROYAL SLUMP

Authored costume visualization

Ski Mask the Slump God

188

Fur-textured volume

Garment reference photograph

Ski Mask the Slump God

189

Graphic trousers

Garment reference photograph

Ski Mask the Slump God

190

MOB PSYCHO SKI

Character model visualization

Ski Mask the Slump God

191

Transparent head / inner structure

Object and visual reference

Ski Mask the Slump God

192

Clothing on a small body

Collectible figure reference

Ski Mask the Slump God

193

A graphic profile

Graphic reference illustration

Ski Mask the Slump God

194

A mask as an object

Object and visual reference

Ski Mask the Slump God

195

Flag-patterned shorts

Authored garment visualization

Ski Mask the Slump God

196

Jersey / mask-belt figure

Authored costume visualization

Ski Mask the Slump God

197

Faces gathered at the waist

Authored costume detail visualization

Ian

198

Straight profile

Garment reference photograph

Ian

199

White tee baseline

Artist reference photograph

Ian

200

Orange quilted vest

Garment reference photograph

Ian

201

Black quilted vest

Garment reference photograph

Ian

202

Distressed gray layer

Garment reference photograph

Ian

203

Pink outfit source

Cultural reference photograph

Ian

204

Lettering reference

Garment reference photograph

Ian

205

Oversized gold watch

Accessory reference photograph

Ian

206

Had to Do It to Em

Character model study

Ian

207

Reflective body state

Character model study

Ian

208

Buddy

Character model study

Ian

209

Bathrobe

Character model study

Boosie Badazz

210

Patterned knitwear

Artist photograph reference

Boosie Badazz

211

Knit protection study

Digital material study

Boosie Badazz

212

Work boot reference

Product reference

Boosie Badazz

213

Coogi Witness — form

3D character study

Boosie Badazz

214

Green layered volume

Artist photograph reference

Boosie Badazz

215

Technical panel reference

Garment reference

Boosie Badazz

216

Archive look 002 — form

3D character study

Boosie Badazz

217

Graphic tee reference

Garment reference

Boosie Badazz

218

Strapped shorts

Garment reference

Boosie Badazz

219

Archive look 003 — form

3D character study

Key Glock

220

Wide pinstripe trousers

Garment reference photograph

Key Glock

221

Black leather layer

Garment reference photograph

Key Glock

222

Glock Season concept

Character concept sheet

Key Glock

223

Glock Season

Character model study

Key Glock

224

Yellow-and-black cultural reference

Film costume reference

Key Glock

225

Padded yellow trousers

Garment reference photograph

Key Glock

226

Kill Glock concept

Character concept illustration

Key Glock

227

Kill Glock

Character model study

Key Glock

228

White fur ushanka

Garment reference photograph

Key Glock

229

Fur-collar guard overcoat

Garment reference photograph

Key Glock

230

Russian Cream concept

Character concept illustration

Lazerdim700

231

Foil denim

Garment reference

Lazerdim700

232

Nightstalker concept

Character concept illustration

Lazerdim700

233

Nightstalker — form

3D character study

Lazerdim700

234

Translucent controller

Object reference

Lazerdim700

235

Camouflage backpack

Product reference

Lazerdim700

236

Avatar as artifact

Voxel character study

Lazerdim700

237

Lo-Fi Dim — form

3D character study

Lazerdim700

238

Protector vest

Garment reference

Lazerdim700

239

Yellow gloves

Garment reference

Lazerdim700

240

Beacon vest study

Digital equipment study

Lazerdim700

241

Menace Dim — form

3D character study

Audrey Nuna

242

Raw shearling

Garment reference photograph

Audrey Nuna

243

Cut navy skirt

Garment reference photograph

Audrey Nuna

244

Wrapped boot construction

Footwear reference photograph

Audrey Nuna

245

Inflated translucent coat

Garment reference photograph

Audrey Nuna

246

Clustered footwear

Footwear reference photograph

Audrey Nuna

247

Zippered leather halter

Garment reference photograph

Audrey Nuna

248

Red zip-front skirt

Garment reference photograph

Audrey Nuna

249

Demon Slayer detail

Character model detail

Audrey Nuna

250

Patterned torso garment

Garment reference photograph

Audrey Nuna

251

Metallic wing form

Wing form reference study

Audrey Nuna

252

Terrestrial

Character model study

BKTHERULA

253

Dream Sequence top

Source photograph reference

BKTHERULA

254

Collaged denim

Source photograph reference

BKTHERULA

255

Dualitis

Illustrated character study

BKTHERULA

256

Outerwear variants

Illustrated concept pair

BKTHERULA

257

Skull-print carpenter denim

Source photograph reference

BKTHERULA

258

White heart shirt

Source photograph reference

BKTHERULA

259

Antithesis

Illustrated character study

BKTHERULA

260

Inverted state

Illustrated character study

BKTHERULA

261

Metallic animal-skin coat

Source photograph reference

BKTHERULA

262

Feather-textured shirt

Source photograph reference

BKTHERULA

263

Layered harness

Source photograph reference

BKTHERULA

264

Sentinel Rula

Illustrated character study

BKTHERULA

265

X-ray garment

Source photograph reference

BKTHERULA

266

Armored study

Illustrated character study

BKTHERULA

267

Translucent armor iteration

Embedded concept study

BKTHERULA

268

Exposed X-ray body

Embedded concept study

BLP KOSHER

269

Habitat x Twin Peaks

Source photograph reference

BLP KOSHER

270

Cargo volume

Source photograph reference

BLP KOSHER

271

Hockey layer

Source photograph reference

BLP KOSHER

272

Habitat Kosher

Illustrated character study

BLP KOSHER

273

Milford coat

Source photograph reference

BLP KOSHER

274

Bandolier construction

Source photograph reference

BLP KOSHER

275

Convertible biker boot

Source photograph reference

BLP KOSHER

276

Inglorious Kosher

Illustrated character study

BLP KOSHER

277

Checked sports coat

Source photograph reference

BLP KOSHER

278

Sharkskin trousers

Source photograph reference

BLP KOSHER

279

Contrasting wingtip shoe

Source photograph reference

BLP KOSHER

280

BLP Siegel

Illustrated character study

HARDROCK

281

Waxed vest

Source photograph reference

HARDROCK

282

Crust cargo denim

Source photograph reference

HARDROCK

283

Hardrock ’77

Rendered model study

HARDROCK

284

Fur hat

Source photograph reference

HARDROCK

285

Logo bomber

Source photograph reference

HARDROCK

286

Wide selvedge denim

Source photograph reference

HARDROCK

287

ATLRock

Rendered model study

HARDROCK

288

Western upper layer

Source photograph reference

HARDROCK

289

Translucent lambskin

Source photograph reference

HARDROCK

290

Shearling boot

Source photograph reference

HARDROCK

291

Roughrock

Rendered model study

KARRAHBOOO

292

Faded work jacket

Source photograph reference

KARRAHBOOO

293

Transparent hard hat

Source photograph reference

KARRAHBOOO

294

Three garment studies

Illustrated character triptych

KARRAHBOOO

295

Industrial form

Illustrated character study

KARRAHBOOO

296

Printed-faces denim jacket

Source photograph reference

KARRAHBOOO

297

Distressed denim skirt

Source photograph reference

KARRAHBOOO

298

Open hangman sweater

Source photograph reference

KARRAHBOOO

299

Renaissance print layer

Source photograph reference

KARRAHBOOO

300

Dark body reference

Embedded visual reference

KARRAHBOOO

301

Exoskeleton iteration

Embedded concept study

KARRAHBOOO

302

Red-accent iteration

Embedded concept study

KARRAHBOOO

303

Pink football shirt

Source photograph reference

KARRAHBOOO

304

Printed flared denim

Source photograph reference

KARRAHBOOO

305

Everyday base

Illustrated character study

KARRAHBOOO

306

The Rage Beneath

Illustrated character study

SWAE LEE

307

Matador uniform

Source photograph reference

SWAE LEE

308

Metal shoulder tassels

Source photograph reference

SWAE LEE

309

Studded white loafer

Source photograph reference

SWAE LEE

310

Black Beatle

Rendered model study

SWAE LEE

311

Blue snakeskin trousers

Source photograph reference

SWAE LEE

312

Fringed Western jacket

Source photograph reference

SWAE LEE

313

Alternate Western study

Embedded concept study

SWAE LEE

314

Superstar Swae

Rendered model study

SWAE LEE

315

Icarus

Painted concept study

SWAE LEE

316

Exposed mechanical body

Embedded visual reference

SWAE LEE

317

Kevlar surface

Embedded visual reference

SWAE LEE

318

Texture and color treatment

Embedded texture reference

That Mexican OT

319

Printed white T-shirt

Source garment photograph reference

That Mexican OT

320

Work-tool apron

Source object photograph reference

That Mexican OT

321

Painter chapter character alternatives

Illustrated character pair

That Mexican OT

322

Dragon poncho

Source garment photograph reference

That Mexican OT

323

Western boot reference

Source garment photograph reference

That Mexican OT

324

Teal Western tailoring

Embedded performance photograph reference

That Mexican OT

325

Contrasting Western boots

Source garment photograph reference

That Mexican OT

326

Pale hat with patterned band

Source garment photograph reference

That Mexican OT

327

Mil Máscaras costume reference

Embedded wrestling photograph reference

That Mexican OT

328

Full feathered costume

Embedded wrestling photograph reference

That Mexican OT

329

Mask and chest detail

Embedded wrestling photograph reference

Main Street

330

Nighthawks / Edward Hopper, 1942

Painting reference / Art Institute of Chicago

Main Street

331

The street, composed for a fight

Prototype gameplay capture

Main Street

332

Main Street / wider composition

Environment development view

The Chicken Spot

333

Counter, seating, menu wall

Shop interior photograph reference

The Chicken Spot

334

The menu as architecture

Menu graphic reference

The Chicken Spot

335

A room seen from outside

Illustrated environment concept

The Chicken Spot

336

Weathered frontage / alternate study

Embedded storefront concept study

The Cathedral

337

The nave after use

Architectural photograph reference

The Cathedral

338

A body behind protective plastic

Material and statue photograph reference

The Cathedral

339

A symmetrical elevation

Architectural composition drawing

The Cathedral

340

Breaking the building’s symmetry

Architectural composition drawing

The Club

341

A room around a central performance

Spatial concept reference

The Club

342

Light above the crowd

Performance-space photograph reference

The Club

343

Cameras become an architectural cluster

Surveillance installation photograph reference

The Parking Garage

344

The garage / lighting-off study

Environment lighting comparison

The Parking Garage

345

The garage / lighting-on source

Environment lighting comparison

Main Street

346

Objects that carry a street

Environmental object research study / reference

Main Street

347

Two machines, accumulated use

Environmental object research study / reference

Main Street

348

An inhabited roofline

Painted architectural research image / reference

Main Street

349

Imperium / the shopfront close reading

Authored environment visual development

Main Street

350

Signals on an old frontage

Authored street surface study

Main Street

351

An exchange outside Imperium

World scene study / reference

Main Street

352

Main Street / a color direction

Environment color study

Main Street

353

A fight inside the street

Character and environment scene

The institutions

354

The apparatus / a body for scale

Environment scale and lighting study

A shared world

355

The cast / another moment in the room

Cinematic ensemble frame

The institutions

356

The broadcast / light on its audience

Cinematic frame

Beyond the commercial street

357

Above the road / birds and wires

Cinematic atmosphere frame

The institutions

358

WatchLine / the screen as an object

Cinematic interface detail

The Chicken Spot

359

The Chicken Spot / another built view

Developed environment frame

Main Street

360

The passage / overhead

Cinematic environment frame

Main Street

361

The passage / pasted notices

Cinematic environment detail

Main Street

362

The passage / a close exchange

Cinematic combat frame

Main Street

363

IMPERIUM frontage / an inhabited street

Combat development frame

Main Street

364

IMPERIUM frontage / contact and effects

Combat development frame

World planning

365

The city / places in relation

World planning drawing

World planning

366

The city / sector study

World planning drawing

World planning

367

The city / passages and service routes

World planning drawing

Sensor language

368

The sensor vocabulary / seven signs

Sensor symbol study

Sensor language

369

Sphere / paired form studies

Sensor form concept

Sensor language

370

Paired apertures / form study

Sensor form concept

Sensor language

371

Grille / form study

Sensor form concept

Sensor language

372

Notched housing / form study

Sensor form concept

Sensor language

373

Rectangular aperture / form study

Sensor form concept

Sensor language

374

The material rule / narrow light study

Sensor material and color study

Sensor language

375

Sensor language / the inhabited passage

Street placement concept

Sensor language

376

Sensor language / the Chicken Spot

Street placement concept

Sensor language

377

Horizontal aperture / form study

Sensor form concept

Sensor language

378

Impulse Mirror / original device study

Sensor form concept

Sensor language

379

Audio Threads / form studies

Auxiliary sensor form concept

Sensor language

380

Projection / form study

Auxiliary sensor form concept

Sensor language

381

A civic face / the reassuring street

Sensor street placement concept

Sensor language

382

The body within the field

Sensor placement concept

Sensor language

383

A threshold / body and aperture

Sensor placement concept

Sensor language

384

A repeated signal / street scale

Sensor street placement concept

Sensor development archive

385

Emotion Siphon / Single Node

Sensor form concept

Sensor development archive

386

Posture–Gait / original design sheet

Original sensor design sheet

Sensor development archive

387

Audio Threads / original design sheet

Original sensor design sheet

Sensor development archive

388

Seven heads / the doctrine register

Original worldbuilding page

Sensor development archive

389

A fight, staged for its public

Early annotated world concept

Sensor development archive

390

The projected fight / original annotation

Original world concept annotation

Sensor development archive

391

The recorded crowd / original annotation

Original world concept annotation

FIGHTLINE

392

A person, then a choice

Interface design study

FIGHTLINE / ATMOS

393

A place becomes a selection

Interface design study

FIGHTLINE

394

The encounter, before it begins

Interface design study

Post-match interface

395

Verdict, record, next action

Interface design study

Post-match interface

396

The verdict as a composition

Alternate result design study

Models, drawings, references, visualizations and film frames keep their own labels. The selection documents development and remains distinct from a promise of implemented features or release availability.

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Selected work